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This is the first world, this world is easy because if a zombie walks on water, the zombie will move slower
The first design of the zombie
I made the game wider, plants will not attack if the zombies are too far, I did this so the player can prepare
Explode-O-Nut Concept Art
This is what the game looks like
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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