2 months ago

I also found out too that there CAN be cycles that are more than 4(times which I thought a cycle consisting of four connected nodes would be impossible but I guess not)

However, the same method I had before STILL WORKS!!

I’m 💯 confident this is it


I don’t know if there’s even a cycle count higher than this but it doesn’t really even matter, the only important thing is my method to dealing with them still applies!!!

I actually don’t know if I’m the first person to do something like this in this way

But I’m onto something!!!



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I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Even if this isn't my first time seeing this tutorial

I love griffpatch

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Boom goes the dynamite

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

Just only the boss left for this area, and then it'll be onto the next one

I'm going to

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far