I am considering applying for a programming job at Unknown Worlds Entertainments but im 1 year short of C# skills for the job
Next up
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
I have been working ALOT and here is what I have done have:
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
A Smiling Reaper
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
Phew that was a close one
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
There going to be Update Delays, here is why:










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