

I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
Next up
The project still doesn't use extensions in the base engine. The only sprite that needs them is the extenderdragon interface.
finally, some good fucking blocks
sign
new testing world
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
I had to check, scratch is capable of saving over 1000 of these costumes
trying to make collisions that arent total dogshit. quite hard.
In an attempt to make my life easier, ExtenderDragon v2 now also compiles costumes categorised in different sprites into a single sprite.
Now I don't have to scroll for years looking for stone bricks, and adding stuff inline will be WAY easier.










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