So this game I was making for a couple of weeks now called Cuber, was made because I was learning to use the game engine I use to make games. Gamemaker: Studio. Because I am happy with my progress on learning, so I thought that I don't need Cuber for learning anymore. That is why I am ending the developement of Cuber. I will start making a new game, so if you want to see that go check out my profile. I will add the current version of the game here. I will only updating this page, because I will go back to Cuber some times, because I will want to learn how to make some stuff. But for now, thank you for viewing this. This was the developer of Cuber, Lagz. And thank you for following the developement of Cuber.
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Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
2d lighting experiment
Some Shadow boss fight gameplay 👾
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Colorful Fox
Happy Late Easter!
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