
I am working on a 2D engine for browsers. It's called "mini engine" and it's coded in TypeScript using WebGL. The video shows a bit of physics and camera effects (parallax background).
https://o-lobster.itch.io/platformmetroidvania-pixel-art-asset-pack
Next up
I am working on a 2D engine for browsers. It's called "mini engine" and it's coded in TypeScript using WebGL. The video shows a bit of physics and camera effects (parallax background). Graphics from: https://o-lobster.itch.io/platformmetroidvania-pixel-art-asset-p…
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I did this on my 3DS ^^ #Kirby
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.











0 comments