Game
Forge and Fight

6 years ago

I call this a... moderate success!

What's your high score?




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When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!

🔥Hype Alert 🔥

Forge and Fight! Alpha Test Starts Within a Few Weeks Please check more details and don't forget to register! https://forgeandfight.com/?p=3621

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.

Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

My emergency tactic had... mixed results. Thanks for playing!

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.