I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx
Next up
Created an ore generating script for Miner's Trove! Some of the ores need some tweaking, and I'm thinking of redoing the player, but overall I think it looks pretty cool.
https://gamejolt.com#/games/Miners-Trove/501598
Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.
Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ancient Battleaxe - Breath of the Wild
Wish I could use this instead of those tiny little guardian swords.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Behold, the great--I don't know, I just made this randomly.
Couple of characters I made. Revan from KOTOR and also a random robot kind of guy. Bit dim, sorry.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's an old model of mine, SAO's Elucidator which a friend requested.










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