I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx
Next up
Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.
Ancient Battleaxe - Breath of the Wild
Wish I could use this instead of those tiny little guardian swords.
Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Created an ore generating script for Miner's Trove! Some of the ores need some tweaking, and I'm thinking of redoing the player, but overall I think it looks pretty cool.
https://gamejolt.com#/games/Miners-Trove/501598
some more renders (new textures and details)
Hey everyone, I'm back! Still don't have access to my files though so I made this candelabra in my free time.
Here's an old model of mine, SAO's Elucidator which a friend requested.
Carl The Janitor
Behold, the great--I don't know, I just made this randomly.










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