I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx
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Couple of characters I made. Revan from KOTOR and also a random robot kind of guy. Bit dim, sorry.
Ancient Battleaxe - Breath of the Wild
Wish I could use this instead of those tiny little guardian swords.
Here's an old model of mine, SAO's Elucidator which a friend requested.
Created an ore generating script for Miner's Trove! Some of the ores need some tweaking, and I'm thinking of redoing the player, but overall I think it looks pretty cool.
https://gamejolt.com#/games/Miners-Trove/501598
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.
Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
Behold, the great--I don't know, I just made this randomly.
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