5 years ago

I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx




4 comments

Loading...

Next up

Couple of characters I made. Revan from KOTOR and also a random robot kind of guy. Bit dim, sorry.

Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.

Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Behold, the great--I don't know, I just made this randomly.

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Hey everyone, I'm back! Still don't have access to my files though so I made this candelabra in my free time.

Created an ore generating script for Miner's Trove! Some of the ores need some tweaking, and I'm thinking of redoing the player, but overall I think it looks pretty cool.

https://gamejolt.com#/games/Miners-Trove/501598

Fit test of The Batman body armor and cowl.

Model by Do3D.

Ancient Battleaxe - Breath of the Wild

Wish I could use this instead of those tiny little guardian swords.