I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx
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Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.
Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.
Couple of characters I made. Revan from KOTOR and also a random robot kind of guy. Bit dim, sorry.
Behold, the great--I don't know, I just made this randomly.
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Hey everyone, I'm back! Still don't have access to my files though so I made this candelabra in my free time.
Ancient Battleaxe - Breath of the Wild
Wish I could use this instead of those tiny little guardian swords.
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
Here's an old model of mine, SAO's Elucidator which a friend requested.
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