coloured text and state icons feel like dress-up to disguise poorly-written descriptions, even if the intent is to make them easier to look at
using red text to showcase how angry and mad and berserk a character is just feels edgy, i don't need red text to know if a character is mad
if dialogue is hard to write find someone to do the beta reading, to this day base painful and hopeful still have the best writing out of all the serious lisa fangames out there
plus, state icons take up important space, skill descriptions in rpg maker can only store so much
but who even spends that long looking at said skill descriptions, anyway? i only check them out to look at the combo dials
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