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Monstrum: Alpha Mod
7 months ago

I finally have some stuff ready to show for the V0.5.X version in video. There is still a long way to go with it, with rooms, room layouts, the lower decks, cargohold generation, the hunters AI, etc.




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I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.

|== Small Update ==|

An as accurate as possible representation of what the early Monstrum Pre-Alpha menu screen looked like.

Reference video: "Rezzed 2014 ~ Day 2 (Monstrum & Dream - Oculus Rift)"

Procedural Generation has Multiple Decks!

All rights of assets go to the original game creators Team Junkfish!

Procedural Generation - Room Layouts

All rights of the assets go to their respective creators Team Junkfish!

OOoOoOOOo he's alive!!!

Thanks to DevilNaiden for allowing me to use his incredible recreated model of Sparky!

And of course as always thanks to Team Junkfish for any original ideas/assets that is presented in the game!

Monster AI - Movement in Level Generation!

All rights of the assets go to the original game creators Team junkfish!

Monster AI - States & Animations

All rights of assets go to the original game creators Team Junkfish!

Devlog - Basic Monster AI

|== Major Update ==|

Realtime Culling

Monster AI - Attacking and Audio

All rights of assets go to the original game creators Team Junkfish!