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Hello, Neighbor! Descent Into Madness

24 days ago

I gave Hello, Neighbor: Decent Into Madness a more realistic, less saturated style as this fits the old art style more than the overly saturated lighting. The previous style in my last post fit the Wacky, Zany style of Hello Neighbor and Hello Neighbor 2.




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INVENTORY TEST HUD:

PS: Sorry for lag mid video

Auto Exposure Test.

--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--

I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?

--PS: Sorry for the weird cropping--

my second car in my life

CHASE MUSIC:

Hello neighbor

#digitalart #fanart

The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry

PARTICLE TEST:

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.