Also the missing texture thing is self explanatory, it represents that the geometry has no texture mapped to it

Next up
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
I'm going to
Obligatory sequence progression
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Back to 1 day now, it all got settled
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
(add the dust man theme from mega man 4) omg its dust man from fnf
Even if this isn't my first time seeing this tutorial
I love griffpatch
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