It would play fairly normally, but hidden around the map for each level (behind trees, behind walls with no collision, on top of large objects, etc.) Would be a glitchy Fredbear NPC. Upon interacting with the NPC, it would say something in windings (what he exactly said was TBD) and dissapear. If you found him in every level of the game and then beat the game, you would be able to play in The Flipside. A dark place illuminated by a pale blue. The sky would have been light blue with black scanlines, not unlike the teasers showing The Flipside. There were 2 models completed for The Flipside, Flipside Freddy and Old Man Concequences. OMC was the king of The Flipside, as said in the teaser showing him. I will reveal both of the models when I get back home tomorrow. The Flipside hadn't had any real conceptualization, which is part of the reason I'm cutting it. The horror version of FW64 was going to be very inspired by Shipwrecked 64. The new version of the game will be not scary in the slightest, like my original idea. I understand that people won't like this decision, but it's what I wanted and it's the game I would have fun creating.
Next up
guess whos coming in clutch
Back on the grind
(I'll post the other 3 spooko models at some point lol)
how i feel listening to the DS2 OST while modeling feet
Another house i made long time ago.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE










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