I want to focus now on my next experimental game featuring my new original characters; the page will be launching soon.
but it won’t be a long pause, I’d say it’ll be a short break of a few weeks.
But before putting the game on hold, I’ll share some details about it:
this time around, both the challenge and the variety of mechanics will be increased. The first game was simple, and that was partly intentional because I wanted to focus more on the camera mechanics.
But here, every animatronic has a unique mechanic! And Mike will be the most aggressive of them all, I mean, each character will be avoided in different ways without repeating any mechanics, to make the game more fun.
As for the demo, the only thing done so far is the menu; there’s no progress on the gameplay yet. Once the pause is over, I’ll work on the demo, which will feature one night.
The only gameplay spoiler is this one, which will be used on Night 1

(which was originally going to be the ''original'' mechanic of this game, but we all know how that turned out).
You got lucky, The Magic Hour>:|
I don’t have anything else to say,so here's a look at the office.

That’s all. Thank you so much for the great support for this game!!! :D
-AranDev














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