Next up
just realized i f[ric]ked up the tiles here
gotta replace that default ui style (random)
just a little disclaimer timmy isnt possible in real life (unless you can make a one wheeled robot that floats above its own wheel)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
you can guess what this is (the version in image 2 would be used if playing as timmy)
this reminds me of a specific ksp video for some reason (previous valex is a spaghettified kerbal confirmed?)
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
adding back stuff from the turbowarp version (screenshot taken in past but this is a prototype)











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