Next up
gotta replace that default ui style (random)
you can guess what this is (the version in image 2 would be used if playing as timmy)
(idk how to normal map)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
anyway
yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version
actually ykw nevermind roltycore 3(&K (jk)) will be 2d but still be modern rolty (the next roltycore incident would be 3d)
(image 1 = modern (old image, style subject to change), image 2 = classic)
(poll ends tomorrow btw gamejolt.com/p/what-do-you-want-more-my-motivation-recovered-pol…)
adding back stuff from the turbowarp version (screenshot taken in past but this is a prototype)
[shitpost]











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