



I hesitate to keep the clean HD backgrounds, or create an old-school pixel effect. On the one hand you lose details, but on the other hand it saves time and gives better 2d integration (foliage, lowpoly, hard edges, etc). What do you think? HD or pixel?
Next up
Our 2d-hd platformer game with metroidvania elements finally has a first playable demo! Windows PC or HTML (https://gamejolt.com/games/bionic/906731) Have fun! Please wishlist
www.bionicslammer.com
#GJAsks What is my favorite game series? I'd choose Final Fantasy without a doubt, all games - but the PS1 games more specifically.
This is my Donkey Kong for #FanartFriday I did it about 20 years ago, when I was a fan of Donkey Kong Country on Super Nintendo. It's been my favorite platformer with Yoshi's Island for a long while
So nostalgic of that time!
Well, I don't want to spoil too much but I think we're making progress! What do you think of the new design? I'll tell you more as soon as possible...
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.
This year we are supporting Yaz Jam for its 5th edition 
There is a physical 1st prize to win and Steam keys offered to participants! Theme will be revealed later. Starts in 15 days, if anyone interested to join, it's right here: https://itch.io/jam/yazjam5
I continue to work hard on MVEM: TWOTIO! I just uploaded 2 music tracks by @Yazorius
on the game page, and I hope you like them! Also added a new prototype, it starts to look good (right?). I will post less updates from now on: I don't want to spoil!
A few minutes ago, I posted a preview of a mouse NPC. I would like to share this too: a small GIF picture to show its animation. You have to imagine that the mouse is moving forward at the same time. I'll post the result in game later for you to see.











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