



I hesitate to keep the clean HD backgrounds, or create an old-school pixel effect. On the one hand you lose details, but on the other hand it saves time and gives better 2d integration (foliage, lowpoly, hard edges, etc). What do you think? HD or pixel?
Next up
This is my Donkey Kong for #FanartFriday I did it about 20 years ago, when I was a fan of Donkey Kong Country on Super Nintendo. It's been my favorite platformer with Yoshi's Island for a long while
So nostalgic of that time!
This was the first trailer of our upcoming platformer game Bionic Slammer, that was first revealed on Steam. After a few months of hard work and silence, we hope to give more news very soon, and a playable demo here on GJ
https://store.steampowered.com/app/2246570/Bionic_Slammer/
I continue to work hard on MVEM: TWOTIO! I just uploaded 2 music tracks by @Yazorius
on the game page, and I hope you like them! Also added a new prototype, it starts to look good (right?). I will post less updates from now on: I don't want to spoil!
Tommy and Seb, the 2 brothers from my world 'My Magical Village', seem to have played and enjoyed famous Nintendo games...
This year we are supporting Yaz Jam for its 5th edition 
There is a physical 1st prize to win and Steam keys offered to participants! Theme will be revealed later. Starts in 15 days, if anyone interested to join, it's right here: https://itch.io/jam/yazjam5
Well, I don't want to spoil too much but I think we're making progress! What do you think of the new design? I'll tell you more as soon as possible...
Just added a Linux version in addition to Windows and Mac. There could be an issue at fullscreen if you use several monitors. In such a case, please switch to windowed mode first: write "FULLSCREEN = no" in the Config.ini file of the game (see screenshot)
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.












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