Next up
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
Same place as last post, but at niiiiight. Oooooooh.
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Baseball, huh?
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!
Ha! Heh! Heh! Ha! It's over!
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Been a sec huh? I've been working on an ARPG unrelated to Somewhen for quite some time, focusing on it for this year! I'll make an announcement about it soon enough. Somewhen will be on hold until I get this out of my system. I left RPG Maker for Godot!
Changed the battle UI drastically again--hopefully for one of the last times!














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