Next up
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
Same place as last post, but at niiiiight. Oooooooh.
I hit many new milestones today! Four them at the same time in fact! 1,000 followers here! 500 on Somewhen's page! A new 2.7k on Bsky! A new 3.6k elsewhere. Thank you guys so much!
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!
It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
I'm gonna make a new action RPG with funny animal people using Blockbench and Godot 4.6!
Ha! Heh! Heh! Ha! It's over!
Baseball, huh?














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