Next up
UI adapted to controller input. Now when you move it checks what input type you are using and then changes all the UI to be relative to the input method.
Just finally finished Controller support for my game. That took a long time. Then added a Pause menu to go along with it!!
DEVLOG 1: The start of something beautiful Welcome to my new devlog, this will be where I update all the changes and updates to the game. I work on this on a semi-daily basis. I hope you enjoy the game as much as I love making it!
New update!! Game has also been made free but will always be a version behind the paid version over on http://Itch.IO. So if you have an interest in dying a lot and playing a deadly 2D platformer, come give it a try! https://legingergamer.itch.io/a-slimes-adventure
With the Ice blocks done I can now introduce the new enemy type. Stationary rotating eyeballs!! They are a massive pain to avoid. Especially in a level I'm designing with many of them!
WHOOO Controller support finished and covered for!! Ontop of that I have pause menu all set up and ready to go!! If you are interested in following this game through development then follow my devlog!!
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
0 comments