Next up
WHOOO Controller support finished and covered for!! Ontop of that I have pause menu all set up and ready to go!! If you are interested in following this game through development then follow my devlog!!
I just finished coding in the new movement mechanic. Instead of me using the Axis for movement, I now have an acceleration and deceleration method to control movement. If you aren't afraid of dying loads, come give it a try!!
Just finally finished Controller support for my game. That took a long time. Then added a Pause menu to go along with it!!
DEVLOG 1: The start of something beautiful Welcome to my new devlog, this will be where I update all the changes and updates to the game. I work on this on a semi-daily basis. I hope you enjoy the game as much as I love making it!
New update!! Game has also been made free but will always be a version behind the paid version over on http://Itch.IO. So if you have an interest in dying a lot and playing a deadly 2D platformer, come give it a try! https://legingergamer.itch.io/a-slimes-adventure
With the Ice blocks done I can now introduce the new enemy type. Stationary rotating eyeballs!! They are a massive pain to avoid. Especially in a level I'm designing with many of them!
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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