2 months ago

I just found out there can be a different case with a loop, which now can determine which edge it needs to break in order to get the result I want, which yeah it's sorta tricky to figure out, even in those smaller cycles




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I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Obligatory sequence progression

Just only the boss left for this area, and then it'll be onto the next one

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Boom goes the dynamite

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Even if this isn't my first time seeing this tutorial

I love griffpatch