
I just updated my game Doodlera: Drawn Existence to have new music tracks and different hand directions!
Play it on Gamejolt: https://gamejolt.com/games/doodlera-drawn-existence/468483
Play it on itch.io: https://deepysingh800-games.itch.io/doodlera-drawn-existence
Next up
Sorry for not making many more devlog posts for this, but after a few more minor additions (including 2 new skins) the first desktop pet made with GDevelop is finally done!
Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod
Egg (pretend its like a single egg taken out of the pouch) hatching into a baby (also called a manca (plural mancae)) isopod/pillbug/roly poly!
I'm planning the desktop pet to start after choosing a skin and waiting a few minutes for it to grow up.
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)
@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!
All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")
Feeding dead leaves to and petting my GDevelop desktop isopod/pillbug/roly poly pet! (The leaf gets more skeletonized with each bite!)
Happy Valentine’s Day! @OperaGX
dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:










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