Game
Ultimate Nintendo Night 2: Joofified
9 months ago

I know it's been 5 months but I might cook up a patch update or a 1.1 update.


While I do like this game I want to experiment with it, mainly making some characters less random, having a higher difficulty cap once you best Nintendo's World (not 40, even higher), and reprogram the game a bit to have the difficulties of the characters affect more than just RNG spawn chance. Oh and adding settings.

We'll see what happens though.

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https://mochamoncommissions.carrd.co/

Gonna be real I love digging in my butt

2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

Birthday hours (21)

And so it begins...

UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.

1.0.1