Game
FANTALE
5 years ago

I know that update 0.5 has been waiting for a long time, but it will be one of the biggest updates, and I decided to build it completely from scratch to make it the best.

Here are some news from the development:


0.5 REBUILD

I hope this updates will be released soon...

New features from 22.9:

- Added label ´Debug mode´ on screen when debug mode is enabled.
- Added memory and HEX viewer in debug mode instead of intro.
- Fixed text engine delay bug, and "frisk-in-front" bug
- Now when text is shown, frisk is not able to move.
- Improoved stability by removing unwanted broadcasts, textures and variables
- Remastered menu
- Fixed menu bug that maked soul bigger/not correct x/y
- Moved menu engine from main.scr to m.scr for smoother compilation

New features from 22.8:

- Text engine now have its own script, making it much smoother than under main.scr
- Fixed button bug that repeats playing the click sound while nothing is pressed
- New Frisk textures (Pixelart)
- Improoved colisions and set max limit from -5(xy5) to -3(xy12) making it better
- Removed sound from first rooms (r1, r2)

New features from 22.5:

- Completly new menu button engine that now actually render buttons, not just one texture
- New background animations (instead of moving one texture now renders snow as dots)
- Fixed some small bugs
- Fixed switch bug that softlock the game
- Game now (can) hide cursor completly while playing.
- Also new soundtrack and soundtest scripts, wich removed glitch that stoped looping the sound while SFX played
- Now unlimited cl/l, wich means no more menu background/TE clone glitches

New features from 22.3:

- Fixed rare game crashes
- Game unlocked from max 30FPS to unlimited
- Text bug(s) fixed
- Added new text animations
- Now the colisions are in ´>10y´ tolerance allowing Frisk to move up the colision +10y
- Devlog for 0.5 Rebuild started

Older updates was not written in that time yet :/



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