Should I continue making QuickSand? I will be starting from scratch (haha), and completely rewriting the Scratch engine to focus on speed and efficiency, because currently (even with mods like TurboWarp), its just so slow, and I think that it really doesn't have to be.
I no longer use Scratch nor TurboWarp to make things, but I think it would be a fun project for me and would bring something to the community.
QuickSand offers more than just speed - with a new engine, many more new possibilities are open, like custom shaders, translation effects, sprite containers (recursive sprite hiearchy), dynamic canvas resizing, way more advanced pen and faster dynamic SVG rendering, and just soo much more. 3D graphics could one day also become a thing.
I'm not exactly sure on how the community is doing now, as Ive been out of it for over 2 years now. Id love to get up to speed :)
My knowledge and skills have been greately improved since last time I've been active here.
New website: https://lstv.space
Thanks for reading all the way, and please share any feedback
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