Game
FNAF: Double Trouble (Prototype)
2 years ago

I literally started development on this yesterday.




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The perspective effect wasn't working so I decided to do this

(The green button is the mechanic to hide in the desktop)

probably this prototype will have cameras...

but only 3.

they are just for testing.

Hey guys.

For the 2 persons that are still waiting for this fangame:

while I develop everything I would like to talk about a mechanic that consisted of hiding under the table this because I wanted to do something more original than a door system.

(+)

Just because my PC it's about to f*!king die.

I would like to at least launch a prototype or beta of the game so you can see what it will be like.

(meanwhile I will put this render that for some reason is in the Alpha files)

well I'm starting with the beta phase of the game!

Sometimes I use this phase to add or remove things to make the final product decent.

Leak (i guess)

hell development...

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi