After having a lack of internet for months, I return! And with good news!
The engine has been being worked on, and a lot of bugs that have been previously apparent have now (for the most part) been worked out.
Lighting affects have been added (thanks Khas)! Skill tree has been added but can be super overpowered if you grind (thinking of adding a level barrier). Finally, the story has gone through a complete rerun (again ?). I can’t really give out much but I will be releasing some important character backstories soon…
The whole game is a touch more aesthetically pleasing, even though I kind of had to trade some frames for the lighting and battle system. The enemies, the player, and the equipment have been balanced out to fit the style of progression. Some areas will be overpowering, but the oppurtunity to be well balanced is always there. You might need to look for it however…
That’s all for today, but I’ll be back with character descriptions soon.
~ Mae, Lead Developer
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