2 years ago

I'm considering overhauling the entire UI to make it look less like Scratch and more like its own thing.

Please keep in mind this is concept art and not final (hence why there's no blocks or sprite pane and stuff)

I need your honest thoughts.


Why should I redesign it?:

Part of the reason why TurboWarp (and especially Scratch) aren't used as much as a game engine is because they look more like a toy than a professional IDE.

Even other mods, like Gandi IDE (which have far more comprehensive redesigns to distance themselves from Scratch), still target themselves towards kids - not to mention they're closed source and developing extensions is a nightmare, but that's a whole other problem.

TurboWarp kept the same aesthetic as Scratch. This is fine, but the design language of Scratch is fundamentally for children, and Unsandboxed inheriting that doesn't feel fit for what it's trying to be.

This redesign aims to polish up the dated UI design while still keeping everything in the same place. I don't want to reinvent the wheel, I just want to build it out of something that isn't wood and cardboard.

What will this achieve?

People won't feel ashamed to use Unsandboxed when entering a Game Jam; they won't be afraid to send screenshots of what they're doing to their friends; they won't be afraid to say to people "I use Unsandboxed, and I like it.".

Last year, I got the highest marks in my class on an assignment where I had to create a game from the ground up. I used TurboWarp and gave it absolutely everything I had. I know first-hand what TurboWarp is capable of, and I know what it's like to be scared to admit to people that you're "using Scratch".



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People in the comments are talking like 4.0 is a rumour when it's been confirmed for months, possibly years now.

Honestly it's been a long time coming. I think even the devs are sick of their archaic version of Blockly.

Also, yes, in a form of poetry, having the addon AND this option enabled will just flip the stage twice with some minor layout changes. Beautiful.

Global custom blocks have been released for Unsandboxed.

Full changelog in the article.

I decided to fix this pretty infamous crash.

It's a clear sight better than breaking the entire page, no?

Useless Scratch facts # 5:

An early version for a dark mode was implemented in the High-Contrast update, however it goes unused.

TurboWarp implemented it as the "Dark (Beta)" option. It's marked as beta because it's subject to upstream changes.

This is actually so funny, the Noggin SVGs aren't compatible with Scratch (pay attention to the eyes) 🤣

So I can say for certain that Scratch 4.0 will depend on modern Blockly, which for now is being held together by the old GUI code from 3.0

Trying out this "warpspeed" thing people are yapping on about.

Don't make a mistake or you won't be able to undo.