2 years ago

I'm considering overhauling the entire UI to make it look less like Scratch and more like its own thing.

Please keep in mind this is concept art and not final (hence why there's no blocks or sprite pane and stuff)

I need your honest thoughts.


Why should I redesign it?:

Part of the reason why TurboWarp (and especially Scratch) aren't used as much as a game engine is because they look more like a toy than a professional IDE.

Even other mods, like Gandi IDE (which have far more comprehensive redesigns to distance themselves from Scratch), still target themselves towards kids - not to mention they're closed source and developing extensions is a nightmare, but that's a whole other problem.

TurboWarp kept the same aesthetic as Scratch. This is fine, but the design language of Scratch is fundamentally for children, and Unsandboxed inheriting that doesn't feel fit for what it's trying to be.

This redesign aims to polish up the dated UI design while still keeping everything in the same place. I don't want to reinvent the wheel, I just want to build it out of something that isn't wood and cardboard.

What will this achieve?

People won't feel ashamed to use Unsandboxed when entering a Game Jam; they won't be afraid to send screenshots of what they're doing to their friends; they won't be afraid to say to people "I use Unsandboxed, and I like it.".

Last year, I got the highest marks in my class on an assignment where I had to create a game from the ground up. I used TurboWarp and gave it absolutely everything I had. I know first-hand what TurboWarp is capable of, and I know what it's like to be scared to admit to people that you're "using Scratch".



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im making even more changes to our renderer, as well as some internal fixes for things like connections.

There is absolutely no function for this, I just wanted to prove I could

Here's a KD ratio for the pseudo-spork renderer changes I just pushed.

A lot of this was just moving all of the constants and paths used by the renderer into a separate file.

I decided to fix this pretty infamous crash.

It's a clear sight better than breaking the entire page, no?

Unsandboxed is being acquired by the Scratch Foundation.

We're now officially incorporating our "creative AI suite", which includes a code generator, image generation, and a personal code helper named Minge.

We're also removing custom extensions. And fun.

Other mods are fun. "Why fix compiler when can remove errors from showing up at all?"

I genuinely wish I could be this chill when adding shit. It would be 10x more fun.

Also LibreKitten is neat, go see what they're doing

Non-deprecated "addons" will be contained within the same menu as the other settings.

Reminder that some addons will be removed as they are reworked to be built-in additions to Unsandboxed.

A patch was released for Unsandboxed.

Full changelog is in the article.