1 year ago

I'm jackalocked and I make prototypes for my future games!

I don't usually share often because I take a very long time creating my stuff, but my projects aren't meant to be played just once either!

Check out my Scratch account: https://scratch.mit.edu/users/jackalocked/


Eu sou o jackalocked e eu faço prototipos para depois criar os meus jogos em engines mais avançadas no futuro!

Eu não partilho muitos projetos com frequência pois eu demoro muito tempo ao criar-los, mas os meus projetos também não são para ser jogados apenas uma vez!

(O link encontra-se em cima do artigo)



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Doing more of this rendering style, this time experimenting it on my characters.

#Silksong day!

I never played Hollow Knight, but I'm looking forward to play both of the games once I start earning my own money

Who painted my tiger in blue

Experimenting different rendering styles

(Huge inspiration from Paterno2)

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

#FanArtFriday I only played the Demo of this game, but those fan animations and gameplay videos appearing constantly on my YT recomendations years ago is enough for me to be able to draw sans

2D SONIC FOR 2D ANIMATION!

Watch the showcase: https://www.youtube.com/watch?v=5Gwfa7QLkl4&t

It's still a W.I.P rig. I have no plans to make this avaliable to the public.

Bear with me! (Animation test)

Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.

The program I used is Adobe Animate 2022, while the assets where drawn on procreate

Another one for this #FanArtFriday, Ho-Oh and Lugia!

Inspired a lot on the new immersive TCGP cards and the HGSS box-art.

#Pokemon #HoOh #Lugia

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!