2 years ago

I'm not sharing this because I have anything to showcase, I'm sharing this to tell my fellow devs that it's okay to make mistakes and that sometimes those mistakes can lead us to abandon projects we had started, which is also okay.

https://youtu.be/jsW64R2XrJo?si=EcrHu_SnSvjfFc75


I'm cancelling my potion crafting game... | The Final Alchemisery Devlog
In this video I discuss why I've decided to abandon the Alchemisery project and move onto a different project, what mistakes I made with this project that co...
https://www.youtube.com/watch?v=jsW64R2XrJo


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This is a much larger (in terms of resolution) video than I've shared here before!!!

This is a full round of Hensen Hopper in it's current state! I mainly recorded this to showcase the new wave difficulty curve algorithm I've been working on!

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Merry Christmas everyone!!!

Oh yeah, this is all I have properly added in the latest build haha.

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.