
Next up
I've been trying to extend the length of Chapter 1 and 2 a little bit.
What are these things...? They seem to like being shoved around...
In celebration of the game nearing the end of its development, I have decided that today is the perfect day to reveal the final designs for the main cast!
You're welcome!
...
I think. (thanks alan for drawing this)
You feel woozy as you scale the tall building held together with cardboard and spit: Teeter Tower...
The ghosts aren't that scary, but the idea of a building collapsing on top of you definitely is.
INNADREEM BETA! AVAILABLE NOW!
The beta version is the full game with only a small handful of things missing (like 2 songs). Otherwise, it's ready! PLAY IT!
DO IT NOW
12 Hours Remain
I HAVE MADE A DECISION!
On April 28th, I shall release a practically finished build of the game! It will be missing a few smaller things, but it will otherwise be the complete game!
Look at the comments for details.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Woodridden Road is known for two things: its seemingly endless supply of wood and... burgers? W-why burgers?
I hope you look forward to the full release.











1 comment