Game
Rayman: Resurgence

2 years ago

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo




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Development has Re-started! Read below..

Did some work on a new area, nothing here *yet*

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Another preview of the game. Woods of light during the night time