Next up
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Did some work on a new area, nothing here *yet*
Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Development has Re-started! Read below..
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