

Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
New rage attak for the boss
Boom goes the dynamite
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Just only the boss left for this area, and then it'll be onto the next one
I wonder the same thing too Kai
(add the dust man theme from mega man 4) omg its dust man from fnf
Adding a new alert thing to make some enemies attacks(such as Elliott's) attacks a bit more easier to dodge
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