
I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.
Next up
There are SO many ponies in this Professor intro cutscene π #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! π΄π
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. π³
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πͺ¨ )
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Well, this household certainly got a little prettier over time. π΅ (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart










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