
I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.
Next up
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. π³
Well, this household certainly got a little prettier over time. π΅ (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart
There are SO many ponies in this Professor intro cutscene π #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! π΄π










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