3 years ago

I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.




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Well, this household certainly got a little prettier over time. 🍵 (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity

Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡

In the #BattleGemPonies Arrival Story, Alpha ponies will appear after you've caught their base form. Come back to these same spots in the postgame and you may find new Alphas of the other local species in the area.

(As well as Alphas of the 3 starters...)

It was important for us to have multiple save files per game.

One for a first playthrough.

One for experiments and self-imposed challenges.

One for letting someone else play without messing up your main file.

#gamedev #indiedev #monstertaming #rpg

#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.

Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ

https://www.patreon.com/posts/progress-report-148724979

One of the most common lower level Status attacks in #BattleGemPonies is Death Glare.

It's pretty powerful too, especially early on when stats are all small numbers and GP is most precious. #pokemon #mlp #rpg

#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)

How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine