3 years ago

I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.




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Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. ๐Ÿš“๐Ÿ•ณ๏ธ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

REJOICE! For all Saved Files shall now survive the approaching update... โ˜๏ธโžก๏ธ๐Ÿ“ฆ Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐Ÿชจ )

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

๐Ÿ’˜~ We're Feelin' the Love this #ValentinesDay ~๐Ÿ’˜

#mlp #indiegame #BattleGemPonies

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. ๐ŸŒณ

It's Officially ON!! ๐Ÿ”ฅ #BattleGemPonies Welcomes in the Year of the Fire Horse!๐Ÿ”ฅ๐ŸŽ๐Ÿ”ฅ

Everyone's talking about The Big Game ๐Ÿˆ today, but we only have room for the Big Game ๐ŸŽฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

Experimenting with Lighting illusions using Tilemap layers. ๐Ÿ’ก#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...