
I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.
Next up
Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. π« (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)
Funniest Bug of the Week πͺ²
(no further context will be provided)
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πͺ¨ )
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
When you defeat a shiny, glimmering, uniquely colored pony in the wild, it drops a special item that allows you to change the color of any single pony you choose...
It's Officially ON!! π₯ #BattleGemPonies Welcomes in the Year of the Fire Horse!π₯ππ₯
Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... π₯²










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