
I'm thinkin March and April are going to be pretty quiet months YouTube-wise. I really just wanna get all these enormous sprite making tasks out the way once and for all.
Next up
Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐ชจ )
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. ๐ณ
It's Officially ON!! ๐ฅ #BattleGemPonies Welcomes in the Year of the Fire Horse!๐ฅ๐๐ฅ
Everyone's talking about The Big Game ๐ today, but we only have room for the Big Game ๐ฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
Experimenting with Lighting illusions using Tilemap layers. ๐ก#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...










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