Hey guys, I’m going to use blender to actually screencap the camera views, and also, the animatronics will not have an endoskeleton inside them, because I converted the models to an fbx models, and I’m also using an FNAF blender model pack, but when i convert a model to fbx, the endoskeleton is in a mannequin pose, so I’m removing the endoskeletons from the models, so the endoskeletons being gone is intentional because of converting the models to fbx.
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Map and CAMs
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Microsoft Windows XP Unprofessional (windows logo prototype)










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