1 year ago

I'm using dynamic bone for my character's scarf. It behaves as expected most of the time, but for some reason, certain animations cause it to ignore the gravity I'm applying in settings.

EDIT: Dev said to use force instead of gravity. Seems to have fixed




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So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?

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As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959

SOCK AND THE DARK REVENGE IS FINALLY OUT! #SATDR #BATDR #BENDY

We got taunts! Not as many as the original unity build, but still

New screenshots, new logo.

"I think you've drawn enough pose sprites." "NO."

Showing off the new threat ranking screen. Honestly, sprite Cary Levi looks much closer to my original design for him. Goes to show I have far more experience here than in 3D modeling

Now realtime laser interacts with objects properly !

Here's the new mission select screen! Featuring sprite Akio. His posture has not improved