3 months ago

I'm very bored during this recovery, so I'm trying to do something small that doesn't hurt my spine.

Since Twitter closed off public likes, let's share some from this past week!

https://youtu.be/6zy5TtZfRwY


My Twitter Likes are PUBLIC
Since Twitter closed off public likes, let's share some from this past week!
https://www.youtube.com/watch?v=6zy5TtZfRwY


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Hey, so I'm not doing too good right now. I suddenly became paralyzed below my ribs, and my hands aren't working right. It's difficult to type. They haven't decided what needs to happen yet. What I do know is I'm not expected to go home for days.

This was dev footage for the team to review but it looked cool so I thought I'd post it. Game time is slowed down to 10% here. (Graphics are a bit glitchy yet.) #unrealengine #gamedev #megaman

Can you believe they go through the FRONT of the neck to get to the SPINE?? And they used some medical gorilla glue instead of stitches. 🤣 High tech.

Been having a few bad days at home though, but I'm pushing through it.

When Dr Wily goes HARDSTYLE

I lived, bitch.

Been mostly asleep since the neck/spine surgery. Still paralyzed, not sure how much I will recover. And they cut my beard!! Worst part 🤣

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer.

Many more doctor appointments and rehab left to go...

Moving platforms? ✅

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype made for Unity. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine. #MegaMan

Streaming today 1/9 at noon central time on Twitch and YouTube! Lets hang and jam to your favorite vgm tunes!

Sometimes the smallest details matter the most 👌

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype made for Unity. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine. #MegaMan