I'm working on Sound Options for the game & a few more things :)
JEJUNE HAS A VOICE
mmmmmmmh, leveling system.
Hmmmmmmmmmm..
sped
something something something
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.
I'm also showing off some other stuff
new double jump, hover & "jumping from stairs/ledges" animations.
A bit late but WHAATEEEVEEERRRR!!
So what did you guys get from Santa this year?!
TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.
TEARS also removes negative statuses.
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