I'm working on Sound Options for the game & a few more things :)
new double jump, hover & "jumping from stairs/ledges" animations.
wait a minute
look what time it is
Santa Kelly
Character Rooms
If you want to interact with the characters, you'll have to click on them.
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.
TEARS also removes negative statuses.
mmmmmmmh, leveling system.
Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).
I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks
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