Game
Her Nightmares: Redacted

3 years ago

I'm working on Sound Options for the game & a few more things :)




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Stop looking at me!

After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.

I'm also showing off some other stuff

TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

Rewards & Albums

Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.

Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).

I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks

Character Rooms

If you want to interact with the characters, you'll have to click on them.

sped

Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]

Office - Second Scene, NOW VOICED!!

NOTE: The dialogue volume is a bit off in this clip but it is fixed, just to lazy to record a new clip

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.