I'm working on Sound Options for the game & a few more things :)
BLEED, will continuously build up until it's full and it damages the player, can't be removed.
FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.
mmmmmmmh, leveling system.
After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.
I'm also showing off some other stuff
Santa Kelly
JEJUNE HAS A VOICE
Character Rooms
If you want to interact with the characters, you'll have to click on them.
TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.
TEARS also removes negative statuses.
sped
new double jump, hover & "jumping from stairs/ledges" animations.
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
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