I'm working on Sound Options for the game & a few more things :)
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
KUNO BOSS FIGHT
new double jump, hover & "jumping from stairs/ledges" animations.
@Azzy_Mezzy
*boops your nose aggressively*
bringing it back, but better
check article bros
BLEED, will continuously build up until it's full and it damages the player, can't be removed.
FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.
After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.
I'm also showing off some other stuff
What did I see?
Post your answer in the comments
Memory Lane My 2 year old ini save tutorial video.
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