I'm working on Sound Options for the game & a few more things :)
After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.
I'm also showing off some other stuff
mmmmmmmh, leveling system.
wait a minute
look what time it is
Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).
I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks
TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.
TEARS also removes negative statuses.
Rewards & Albums
Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.
Santa Kelly
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
sped
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