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189
Game
Her Nightmares: Redacted
1 year ago

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.




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Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.

I'm thinking of reworking the NPC Interaction system thingy.

new double jump, hover & "jumping from stairs/ledges" animations.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Full scene of encountering Pale Hayami.

https://youtu.be/ggLGz3020ag

TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.

I'm also showing off some other stuff