
Next up
Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)
Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)
WHAT'S THAT
office gameplay (there is a little bit of a lever glitch but ill fix it eventually
- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-
I swear there was more then just one...
I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).
new thumbnail and banner made by my pal @walter41
Go follow him, he's very talented!
I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...











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