Next up
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Cow Tools.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
I am never playing Enforcer ever again.
Labor Day.
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