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I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I have no idea why it took me this long to do that first thing.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
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