I managed to place the enemies, create the weapon, the mission system, stamina (still not working properly) and dialogues. Today I'm making the shooting animation that I'm going to implement along with the ammo system.

Next up
Good evening!
Today I made a very simple game in TurboWarp in which you have to use your bow to protect yourself from the squares that come towards you.
UPGERECRY released!
It's another simple game I made in one day at Turbowarp. The objective is for you to use your jetpack to collect the Crystals so as not to increase the fire.
Note: From now on I will communicate when the game release.
I updated the game with @TakameKitsune
suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
About these 11 days of development after the last devlog and what's been created and what's been added.
Today I managed to make a skill tree for the game, I intend to increase it by making the player always come back stronger each time he is defeated.
Version 1.2.0 is available!
My first #FanArtFriday :)
Images about some things about the project.
In the next update there will be addition of a new weapon (M24), and the ammo system. I don't know when I'll make it available as I'm thinking of adding more things like improvements and a small change in the game.
I added sound effects to the texts, balanced the health and damage of enemies, fixed the player's defense system, also added that by completing the level you recover all your life.
I took some photos and videos of the game:













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