I made a video with tips on keeping your UE Blueprints clean.
So if you're tired of your project looking like Spaghetti, check it out!
https://youtu.be/4D5UfHZx_qU
Next up
The bull rush will catapult you forward and allow you to break through gates
The shockwave is activated through the clap sensor on the DK Bongos
Timing a block correctly will stun and slow down the enemy
final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)
I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA
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Trying out lane switches in the actual level for the first time
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
В процессе
In progress
Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4
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