Next up
Because of issues with layering and save data not being updated properly, version 2.1.0 is going to need to be delayed a little bit, at least until the latter is resolved. In the meantime, enjoy this icon for the first world!
Just began implementing a new system for bosses. To unlock each row, you will have to defeat all of the bosses of the previous row (middle requires top, bottom requires middle)
A pre-release build of Zelda-like Bosses is being released tomorrow. It contains most of the game, with most of the secrets removed. I hope you enjoy and fill out the form when the build is out!
FNaF Forgotten's soundtrack is now out on YouTube! https://www.youtube.com/playlist?list=PLMHH2vQ_q8RFi4_bPH0J_7CNr…
Starfruit is making his debut in PvZ Infected next update! Although he's only available in the shop, Starfruit makes for an interesting and challenging experience worth trying! Until version 2.1.1 is released, enjoy some Starfruit sketches!
I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.
Zelda-like Bosses is having its full release on Friday! I hope you enjoy the full version!
More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.
I've made a small adjustment to the levels so that 1-12, 1-14, and 1-15 reward more coins for beating them! The changes have to be loaded with the level data button though, until 2.1.1 is released. Until then, know that rakes are going to be being added!
I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!

















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