![](https://m.gjcdn.net/fireside-post-image/900/4067957-md5qfzbx-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/4067948-86zcz3ae-v4.webp)
I made my old fantasy comic 'The Call' free on artstation recently. I sold it and some others on Comixology in the past.
Hope you enjoy!
https://stevebroome.artstation.com/store/n1yv/the-call-issue-1
Next up
Finalizing UI and RPG progression systems this week on 'Escape Condition.' This is LUST, one of the roots of SYN you will battle in the fight for a Future Utopia.
Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev
WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For uncompressed videos (HD, 60 FPS) and weekly devlogs, subscribe to the Escape Condition Youtube channel https://www.youtube.com/channel/UC_XaDGKmHX9hsQvbE2bTaWw
Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact. #rpg #Timetravel #scifi
Dioramas are the main way I'll be storytelling in my game, these are looping animated scenes that play in the background. ex: when you go to the WARZONE FUTURE timeline, battles will play out everywhere. Concept attached.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
"Our work is never over" they said.
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