Game
Hayami-Chan (old)

5 years ago

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one




0 comments

Loading...

Next up

Rewards & Albums

Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

LEVEL UP!!

Every time you do a snapshot of a character you will get a level for the character that appears.

Levels will unlock rewards and the like in the future.

CASTING CALL

(unpaid) Passion Project. Hayami-Chan, The KUNOVERSE

Drop your Demo Reel in the comments!

Character Rooms

If you want to interact with the characters, you'll have to click on them.

Stop looking at me!

Mood, Headpats & Profiles

On the characters screen you'll be able to visit each character. where you'll be able to interact with them. (unless they're in a bad mood)

Obtaining Characters

Unlocking characters, duplicates will earn the character a level instead.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

MC from Hayami-Chan (Adam Blixt) now "fully voiced" in Kelly Hatchet.