2 years ago

I miss the old Game Jolt.
(Though I wasn't even born when this page was around.)




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Global fricking illumination and still 1000 fps

tile and cave generation

though it can generate seemingly endless worlds, it takes more and more time to generate worlds above 1024x1024 tiles where it starts to take around 5+ minutes. Once it generates the game runs at a stable 3000 fps tho

in a hotel room

on my laptop

looked up to find the most suspicious looking lamp ever

can't see inside the terrain anymore.

and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas

When you wake up at 3am and you remember that embarrassing thing you did in school when you were 13

nah man not my house NOT MY HOUSE

i know i messed up the pickaxe's position on hotbar

Quick update.

Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.

"I had a stroke reading that"

I know its been a while, but here is a small video a did based on something someone by the name "matt rose" did

chunk system

took me 9 hours