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I miss the old Game Jolt.
(Though I wasn't even born when this page was around.)
Next up
Global fricking illumination and still 1000 fps
uhh
tile and cave generation
though it can generate seemingly endless worlds, it takes more and more time to generate worlds above 1024x1024 tiles where it starts to take around 5+ minutes. Once it generates the game runs at a stable 3000 fps tho
in a hotel room
on my laptop
looked up to find the most suspicious looking lamp ever
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
When you wake up at 3am and you remember that embarrassing thing you did in school when you were 13
nah man not my house NOT MY HOUSE
i know i messed up the pickaxe's position on hotbar
Quick update.
Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.
"I had a stroke reading that"
I know its been a while, but here is a small video a did based on something someone by the name "matt rose" did
chunk system
took me 9 hours
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