I return to ask for your help again, I created a system similar to the one I made for a door, but this is for a hiding mechanic for a horror game where when you press s, you hide under a desk. The issue is that the position gets reset when the sequence is finished. Any help would be appreciated.

I need help once again
Next up
Day 6. The End of the Master
Day 9. Give Gifts. Give Life. Sorry for the lack of renders this weekend. I was out of town and all I had was my Macbook, which isn't the best for rendering in Blender Cycles.
Day 8. No title for this one
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Day 7. I Will Never Set You Free
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Daily Render Challange
I decided to make a Fourth of July render this weekend using models created by Illumix and fireworks I found in the SFM workshop.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Since I was going on vacation, I created a couple of renders; this one is pretty simple; it's Withered Freddy in parts and service
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